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Create app icon xcode
Create app icon xcode













create app icon xcode
  1. #CREATE APP ICON XCODE HOW TO#
  2. #CREATE APP ICON XCODE UPDATE#
  3. #CREATE APP ICON XCODE ARCHIVE#
  4. #CREATE APP ICON XCODE CODE#

But I don't know how to use Assets.xcassets with Visual Studio for Mac 17.6 Preview (17.6 build 402) because Xcode opens when I double click on Assets.xcassets. Therefore I wanted to open Assets.xcassets so that I can add several app icon files or an. svg file for the app icon because I want that my app icon looks good on different iPhone and iPad resolutions/devices. csproj file the default MonoGame icon is displayed on my iPaid Air.īut I want to use several.

#CREATE APP ICON XCODE CODE#

csproj file of the MonoGame iOS project: XSAppIconAssetsĪfter adding this code to the. I found out that the following code is missing in the. NET icon on my iPad Air when I use the iOS->App->.NET template. They could reproduce the issue in my other thread: Then the two arrows in the top right corner are no more displayed when I open ist and ist. The issue with the arrows exists if I use the MonoGame iOS Application template(version 3.8.1.303) or the iOS->App->.NET template.īut the issue only occurs after adding these two lines to the. How can I create an app icon for my iOS project? The app icon needs to work on iPhone and iPad. Is it no more necessary to use Assets.xcassets when I add Maui to my project? I just did this for testing, I need Maui in my project. In addition, I have tried to open Assets.xcassets when I don't add Maui to my project and it doesn't work. I have tried to use Assets.xcassets but it's not working in Visual Studio for Mac 17.6 Preview (17.6 build 402) after adding Maui to my.

create app icon xcode

I don't know how to create an app icon for my iOS application. I completely deleted and re-created the AppIcon.Deleted extraneous icon-related entries in ist.AppIcon set name is unique and being pointed to in Build Settings.

create app icon xcode

#CREATE APP ICON XCODE ARCHIVE#

So, I might add a bot post-integration script that does the Archive manually via xcodebuild (something I already do to build for enterprise distribution). xcarchive from the exact same code that created the bad archive. However, if I go into the bot's checkout directory, open the workspace, and Product > Archive, I get a perfect. ipa have no icons, and so icon validation fails. xcassets and individual icons with proper names exist in the intermediate build files. The server bot archive is missing icons, though the build log seems to show that icons were generated from the. Note that the Carthage checkout folder is NOT part of the project itself, it just happens to live inside the project This is exactly what I have discovered today. Here's a sample of what the copy resources script finds when searching for xcassets inside my project. AppIcon) it will extract and copy it to the app bundle root folder, which may result in overwriting the correct one.įor those of you seeing no icon (instead of the wrong icon), can you do a recursive search on your project folder to see if you can find any Pods or libraries that include xcassets, and if any of these contains an icon file that matches your own icon name (i.e. So when building the IPA, every time Xcode's build tool finds a matching icon name inside a an xcassets file (i.e. What's changed in Xcode 9 is that inside the app bundle, the actual icons seem to live outside the compiled Assets.car file regardless of whether you used an asset catalog or not. my Carthage checkouts folder is one example) and these get copied into the app bundle. During this recursive look it happens to find xcassets that may or may not be included in the project (i.e. Ok here's my theory after spending a whole day investigating this.įor some reason, the "copy pod resources" build phase script is recursively looking through the project root folder and then running actool's processing steps on it. Not sure why or exactly where the process is failing. app bundle, and that the AppIcon resources are listed in the assetcatalog_generated_ist, yet inspecting the Assets.car with cartool shows that there is an AppIcon entry but there are no image resources are listed under it.

create app icon xcode

Inspecting the build intermediates and products directories, I can see that the AppIcon resources are included in the. Original comments: Not sure how helpful this is to post so hesitated, but just to note that I've tried the solution posted above and it hasn't resolved the issue with one of my projects-it still is building without the app icon appearing. Replacing the images with new pngs, at the same resolutions, that had been created with a different process, resolved my issues. Rather, something seems to have changed in Xcode 9 which meant that pngs that were previously rendered fine as an AppIcon were no longer working.

#CREATE APP ICON XCODE UPDATE#

Update later: Turned out after much experimenting, my issue was not with Cooapods whatsover.















Create app icon xcode